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The Login Item in macOS Ventura

Apps Crash on Ventura

Before Ventura, if I wanted some app to launch when a user logged in, I used this code:

private func setAutoStart() {
    let shouldEnable = Defaults[.autoLaunchWhenLogin]
    
    if !SMLoginItemSetEnabled("com.parussoft.Stand-Reminder-Launcher" as CFString, shouldEnable) {
        fatalError()
    }
}

However, in macOS Ventura, SMLoginItemSetEnabled(_:_:) global function is deprecated, and what's more, it takes no effects so it returns false and fatalError() is executed. So every app of mine that used auto launch when logged in crashed on macOS Ventura.

How to Solve

To solve the issue is easy, we must update the code and use the new API in macOS Ventura and later.

private func setAutoStart() {
    let shouldEnable = Defaults[.autoLaunchWhenLogin]
    
    if #available(macOS 13.0, *) {
        if shouldEnable {
            try? SMAppService().register()
        } else {
            try? SMAppService().unregister()
        }
    } else {
        if !SMLoginItemSetEnabled("com.parussoft.Stand-Reminder-Launcher" as CFString, shouldEnable) {
            fatalError()
        }
    }
}

Other Related Issues

In Ventura, you may find that many versions of the same app that created login items all launched when you logged in. Once I had 3 "Stand Reminder" and 2 "Poster 2" in different versions auto launched when I logged in.

I found that the extra apps were debug versions that I had tested with Xcode. So there must be some relations with the new API.

Workaround

You can simply manually remove the debug version apps to solve the issue. But this method takes to much time as you always have new debug versions.

Or you can stop this feature on debug versions after you fully tested it.

private func setAutoStart() {
    #if !DEBUG
    let shouldEnable = Defaults[.autoLaunchWhenLogin]
    
    if #available(macOS 13.0, *) {
        if shouldEnable {
            try? SMAppService().register()
        } else {
            try? SMAppService().unregister()
        }
    } else {
        if !SMLoginItemSetEnabled("com.parussoft.Stand-Reminder-Launcher" as CFString, shouldEnable) {
            fatalError()
        }
    }
    #endif
}

An Interesting Issue of @State Variable Not Set after Set

In my recent project, a @State variable was not set after set.

        self.project?.currentTransUnit?.isVerified = true
        self.project?.update() // debug point. 
        // po "self.project?.currentTransUnit?.isVerified" prints false.

So I created another project to narrow the issue.

//
//  Model_SampleApp.swift
//  Model Sample
//
//  Created by zhaoxin on 2022/8/28.
//

import SwiftUI

@main
struct Model_SampleApp: App {
    @State private var foo:Foo? = Foo(bar: Bar(item: Item(name: "Johnny")))
    
    var body: some Scene {
        WindowGroup {
            ContentView(foo: $foo)
        }
    }
}
//
//  ContentView.swift
//  Model Sample
//
//  Created by zhaoxin on 2022/8/28.
//

import SwiftUI

struct ContentView: View {
    @Binding var foo:Foo?
    
    var body: some View {
        VStack {
            Text(foo?.bar.item.name ?? "nil")
            
            HStack {
                TextField("name", text: Binding(get: {
                    foo?.bar.item.name ?? "nil"
                }, set: { newValue in
                    foo?.bar.item.name = newValue
                }))
            }
        }
        .padding()
        .onChange(of: foo) { newValue in
            print(newValue)
        }
    }
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView(foo: .constant(nil))
    }
}
//
//  Model.swift
//  Model Sample
//
//  Created by zhaoxin on 2022/8/28.
//

import Foundation

struct Foo:Equatable {
    var bar:Bar
}

struct Bar:Equatable {
    var item:Item
}

struct Item:Equatable {
    var name:String
    let id = UUID()
}

All things went fine. I noticed that onChange required Equatable. So I did a test.

func onChange<V>(of value: V, perform action: @escaping (V) -> Void) -> some View where V : Equatable
struct Item:Equatable {
    var name:String
    let id = UUID()
    
    static func == (lhs: Item, rhs: Item) -> Bool {
        return lhs.id == rhs.id
    }
}

Now the issue happened again. So I guess for optimize performance. When set to a @State variable, SwiftUI compared the previous and current value by Equatable. If they were the same, SwiftUI thought they were identical and didn't replace that current with the previous value. So if we implemented the Equatable's method with part implementation on purpose, the issue appeared on the values which were not mentioned in Equatable's method.

Understand TabView in SwiftUI and Adopt a TabView with indicators into Window’s Toolbar

A Simplest TabView Sample

ContentView

struct ContentView: View {
    var body: some View {
        TabView {
            ForEach(1..<4) { id in
                TabItemView(id: id)
            }
        }
    }
}

TabItemView

struct TabItemView: View {
    @State var id:Int
    
    var body: some View {
        Text("Tab \(id)")
            .tabItem {
                Text(String(id))
            }
    }
}

first_tabview_sample

Life Cycle of Tab Item View

TabItemView

struct TabItemView: View {
    @State var id:Int
    
    var body: some View {
        Text("Tab \(id)")
            .tabItem {
                Text(String(id))
            }
            .onAppear(perform: {
                print("I am tab \(id)")
            })
            .onDisappear {
                print("Tab \(id) am quit!")
            }
    }
}

Runs.

I am tab 1
Tab 1 am quit!
I am tab 2
Tab 2 am quit!
I am tab 3
Tab 3 am quit!
I am tab 1

Is the tab item view just hidden or actually quit when you change a tab?

TabItemView

struct TabItemView: View {
    @State var id:Int
    @State private var title = ""
    
    var body: some View {
        HStack {
            Text("Tab \(id)")
                .onAppear(perform: {
                    print("I am tab \(id)")
                })
                .onDisappear {
                    print("Tab \(id) am quit!")
            }
            
            TextField("Title", text: $title)
        }
        .tabItem {
            Text(String(id))
        }
        .padding()
    }
}

Input "Test" in tab 1, and change to other tabs, then change back to tab 1. You will see the "Test" is still there. That means the tab item view was just hidden, not quit.

third_tabview_sample

Change Tab Name

TabItemView

struct TabItemView: View {
    @State var id:Int
    @State private var title = ""
    
    var body: some View {
        HStack {
            Text("Tab \(id)")
                .onAppear(perform: {
                    print("I am tab \(id)")
                })
                .onDisappear {
                    print("Tab \(id) am quit!")
            }
            
            TextField("Title", text: $title)
        }
        .tabItem {
            Text(getTabName())
        }
        .padding()
    }
    
    private func getTabName() -> String {
        if title.isEmpty {
            return String(id)
        }
        
        return title
    }
}

change_tab_name

Put Indicators in Window's Title Bar

ContentView

@main
struct TabView_SampleApp: App {
    var body: some Scene {
        WindowGroup {
            ContentView()
        }
        .windowToolbarStyle(.unifiedCompact(showsTitle: false))
    }
}

tab_in_window_title

The indicators worked. But the tab title no longer worked.

Fix Tab Title

TabItemView

struct TabItemView: View {
    @Binding var tabContent:TabContent
    
    var body: some View {
        HStack {
            Text("Tab \(tabContent.id)")
            
            TextField("Title", text: $tabContent.title)
                .frame(minWidth: 300)
        }
        .tabItem {
            Text(getTabName())
        }
        .padding()
    }
    
    private func getTabName() -> String {
        if tabContent.title.isEmpty {
            return String(tabContent.id)
        }
        
        return tabContent.title
    }
}

struct TabContent:Identifiable, Equatable, Hashable {
    var id = 0
    var title = ""
}

ContentView

struct ContentView: View {
    @State private var tabContents:[TabContent] = {
        (1..<4).map { TabContent(id: $0) }
    }()
    
    @State private var currentTabContent = TabContent(id: 1)
    
    var body: some View {
        ForEach($tabContents) { $tabContent in
            if currentTabContent.id == tabContent.id {
                TabItemView(tabContent: $tabContent)
            }
        }
        .toolbar {
            HStack {
                Picker(String(currentTabContent.title), selection: $currentTabContent) {
                    ForEach(tabContents) { tabContent in
                        Text(tabContent.title.isEmpty ? String(tabContent.id) : tabContent.title).tag(tabContent)
                    }
                }
                .pickerStyle(.segmented)
                .onChange(of: currentTabContent) { newValue in
                    if let index = tabContents.map({$0.id}).firstIndex(of: newValue.id) {
                        tabContents[index] = newValue
                    }
                }
                
                Spacer()
            }
        }
        .frame(width: 400, height: 50)
    }
}

worked_tab_in_window_title