肇鑫的技术博客

肇鑫 / Owen Zhao

独立开发者,主要开发 iOS、watchOS、macOS 应用。

目前在维护 SleepTapRooster Time,以及 Markdown Writer 相关工具。

最新文章

An Interesting Issue of @State Variable Not Set after Set

SwiftUI

In my recent project, a @State variable was not set after set.

        self.project?.currentTransUnit?.isVerified = true
        self.project?.update() // debug point. 
        // po "self.project?.currentTransUnit?.isVerified" prints false.

So I created another project to narrow the issue.

//
//  Model_SampleApp.swift
//  Model Sample
//
//  Created by zhaoxin on 2022/8/28.
//

import SwiftUI

@main
struct Model_SampleApp: App {
    @State private var foo:Foo? = Foo(bar: Bar(item: Item(name: "Johnny")))
    
    var body: some Scene {
        WindowGroup {
            ContentView(foo: $foo)
        }
    }
}
//
//  ContentView.swift
//  Model Sample
//
//  Created by zhaoxin on 2022/8/28.
//

import SwiftUI

struct ContentView: View {
    @Binding var foo:Foo?
    
    var body: some View {
        VStack {
            Text(foo?.bar.item.name ?? "nil")
            
            HStack {
                TextField("name", text: Binding(get: {
                    foo?.bar.item.name ?? "nil"
                }, set: { newValue in
                    foo?.bar.item.name = newValue
                }))
            }
        }
        .padding()
        .onChange(of: foo) { newValue in
            print(newValue)
        }
    }
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView(foo: .constant(nil))
    }
}
//
//  Model.swift
//  Model Sample
//
//  Created by zhaoxin on 2022/8/28.
//

import Foundation

struct Foo:Equatable {
    var bar:Bar
}

struct Bar:Equatable {
    var item:Item
}

struct Item:Equatable {
    var name:String
    let id = UUID()
}

All things went fine. I noticed that onChange required Equatable. So I did a test.

func onChange<V>(of value: V, perform action: @escaping (V) -> Void) -> some View where V : Equatable
struct Item:Equatable {
    var name:String
    let id = UUID()
    
    static func == (lhs: Item, rhs: Item) -> Bool {
        return lhs.id == rhs.id
    }
}

Now the issue happened again. So I guess for optimize performance. When set to a @State variable, SwiftUI compared the previous and current value by Equatable. If they were the same, SwiftUI thought they were identical and didn't replace that current with the previous value. So if we implemented the Equatable's method with part implementation on purpose, the issue appeared on the values which were not mentioned in Equatable's method.

Understand TabView in SwiftUI and Adopt a TabView with indicators into Window’s Toolbar

SwiftUI

A Simplest TabView Sample

ContentView

struct ContentView: View {
    var body: some View {
        TabView {
            ForEach(1..<4) { id in
                TabItemView(id: id)
            }
        }
    }
}

TabItemView

struct TabItemView: View {
    @State var id:Int
    
    var body: some View {
        Text("Tab \(id)")
            .tabItem {
                Text(String(id))
            }
    }
}

first_tabview_sample

Life Cycle of Tab Item View

TabItemView

struct TabItemView: View {
    @State var id:Int
    
    var body: some View {
        Text("Tab \(id)")
            .tabItem {
                Text(String(id))
            }
            .onAppear(perform: {
                print("I am tab \(id)")
            })
            .onDisappear {
                print("Tab \(id) am quit!")
            }
    }
}

Runs.

I am tab 1
Tab 1 am quit!
I am tab 2
Tab 2 am quit!
I am tab 3
Tab 3 am quit!
I am tab 1

Is the tab item view just hidden or actually quit when you change a tab?

TabItemView

struct TabItemView: View {
    @State var id:Int
    @State private var title = ""
    
    var body: some View {
        HStack {
            Text("Tab \(id)")
                .onAppear(perform: {
                    print("I am tab \(id)")
                })
                .onDisappear {
                    print("Tab \(id) am quit!")
            }
            
            TextField("Title", text: $title)
        }
        .tabItem {
            Text(String(id))
        }
        .padding()
    }
}

Input "Test" in tab 1, and change to other tabs, then change back to tab 1. You will see the "Test" is still there. That means the tab item view was just hidden, not quit.

third_tabview_sample

Change Tab Name

TabItemView

struct TabItemView: View {
    @State var id:Int
    @State private var title = ""
    
    var body: some View {
        HStack {
            Text("Tab \(id)")
                .onAppear(perform: {
                    print("I am tab \(id)")
                })
                .onDisappear {
                    print("Tab \(id) am quit!")
            }
            
            TextField("Title", text: $title)
        }
        .tabItem {
            Text(getTabName())
        }
        .padding()
    }
    
    private func getTabName() -> String {
        if title.isEmpty {
            return String(id)
        }
        
        return title
    }
}

change_tab_name

Put Indicators in Window's Title Bar

ContentView

@main
struct TabView_SampleApp: App {
    var body: some Scene {
        WindowGroup {
            ContentView()
        }
        .windowToolbarStyle(.unifiedCompact(showsTitle: false))
    }
}

tab_in_window_title

The indicators worked. But the tab title no longer worked.

Fix Tab Title

TabItemView

struct TabItemView: View {
    @Binding var tabContent:TabContent
    
    var body: some View {
        HStack {
            Text("Tab \(tabContent.id)")
            
            TextField("Title", text: $tabContent.title)
                .frame(minWidth: 300)
        }
        .tabItem {
            Text(getTabName())
        }
        .padding()
    }
    
    private func getTabName() -> String {
        if tabContent.title.isEmpty {
            return String(tabContent.id)
        }
        
        return tabContent.title
    }
}

struct TabContent:Identifiable, Equatable, Hashable {
    var id = 0
    var title = ""
}

ContentView

struct ContentView: View {
    @State private var tabContents:[TabContent] = {
        (1..<4).map { TabContent(id: $0) }
    }()
    
    @State private var currentTabContent = TabContent(id: 1)
    
    var body: some View {
        ForEach($tabContents) { $tabContent in
            if currentTabContent.id == tabContent.id {
                TabItemView(tabContent: $tabContent)
            }
        }
        .toolbar {
            HStack {
                Picker(String(currentTabContent.title), selection: $currentTabContent) {
                    ForEach(tabContents) { tabContent in
                        Text(tabContent.title.isEmpty ? String(tabContent.id) : tabContent.title).tag(tabContent)
                    }
                }
                .pickerStyle(.segmented)
                .onChange(of: currentTabContent) { newValue in
                    if let index = tabContents.map({$0.id}).firstIndex(of: newValue.id) {
                        tabContents[index] = newValue
                    }
                }
                
                Spacer()
            }
        }
        .frame(width: 400, height: 50)
    }
}

worked_tab_in_window_title

A Little Guide of NSViewControllerRepresentable

SwiftUI

What is NSViewControllerRepresentable

In SwiftUI, there are no View Controllers, only Views. So what should we do if want to use something related to View Controllers? Here comes NSViewControllerRepresentable/UIViewControllerRepresentable. Basically, we can use instance of View Controller Representable as View, contains a view controller.

Since view controllers have their own view, ViewControllerRepresentable has not view body.

protocol NSViewControllerRepresentable : View where Self.Body == Never

A Simple Sample of NSViewControllerRepresentable

  1. Create a new SwiftUI app.
  2. Add a new file, choose Cocoa Class, name it as TextViewController.swift.
    Choose create xib file as well.
  3. Add a close button and label.

xib

  1. TextViewController.swift
//
//  TextViewController.swift
//  ViewControllerRepresentable Test
//
//  Created by zhaoxin on 2022/6/12.
//

import Cocoa

class TextViewController: NSViewController {
    @IBOutlet weak var label: NSTextField!
    
    override func viewDidLoad() {
        super.viewDidLoad()
    }
    
    @IBAction func closeButtonClicked(_ sender: Any) {
        self.dismiss(sender)
    }
}
  1. TextView
//
//  TextView.swift
//  ViewControllerRepresentable Test
//
//  Created by zhaoxin on 2022/6/12.
//

import AppKit
import SwiftUI

struct TextView:NSViewControllerRepresentable {
    func makeNSViewController(context: Context) -> TextViewController {
        let controller  = TextViewController()        
        return controller
    }    
    
    func updateNSViewController(_ nsViewController: TextViewController, context: Context) {

    }
}
  1. ContentView.swift
//
//  ContentView.swift
//  ViewControllerRepresentable Test
//
//  Created by zhaoxin on 2022/6/12.
//

import SwiftUI

struct ContentView: View {
    @State var title = ""
    @State var showTextView = false
    
    var body: some View {
        HStack {
            TextField("Title", text: $title)
        
            Button("Show Text View") {
                showTextView = true
            }
            .sheet(isPresented: $showTextView) {
                TextView()
            }
        }
        .padding()
    }
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}

The app ran as below, but the close button didn't work.

first_sample

Coordinator

View Controllers are class, and View Representables are structs. We use Coordinator to pass changes to SwiftUI.

  1. TextView
//  ViewControllerRepresentable Test
//
//  Created by zhaoxin on 2022/6/12.
//

import AppKit
import SwiftUI

struct TextView:NSViewControllerRepresentable {
    @Environment(\.presentationMode) var presentationMode
    @Binding var title:String
    
    class Coordinator: NSObject, TextViewControllerDelegate {
        var parent: TextView

        init(_ parent: TextView) {
            self.parent = parent
        }
        
        func textView(_ tvc: TextViewController) {
            self.parent.presentationMode.wrappedValue.dismiss()
        }
    }
    
    func makeNSViewController(context: Context) -> TextViewController {
        let controller  = TextViewController()
        controller.delegate = context.coordinator
        
        return controller
    }
    
    func updateNSViewController(_ nsViewController: TextViewController, context: Context) {
        nsViewController.label.stringValue = title
    }
    
    func makeCoordinator() -> Coordinator {
        Coordinator(self)
    }
}
  1. TextViewController
//
//  TextViewController.swift
//  ViewControllerRepresentable Test
//
//  Created by zhaoxin on 2022/6/12.
//

import Cocoa

class TextViewController: NSViewController {
    @IBOutlet weak var label: NSTextField!
    weak var delegate:TextViewControllerDelegate?
    
    override func viewDidLoad() {
        super.viewDidLoad()
    }
    
    @IBAction func closeButtonClicked(_ sender: Any) {
        delegate?.textView(self)
    }
}

protocol TextViewControllerDelegate:AnyObject {
    func textView(_ textView:TextViewController)
}
  1. ContentView
//
//  ContentView.swift
//  ViewControllerRepresentable Test
//
//  Created by zhaoxin on 2022/6/12.
//

import SwiftUI

struct ContentView: View {
    @State var title = ""
    @State var showTextView = false
    
    var body: some View {
        HStack {
            TextField("Title", text: $title)
        
            Button("Show Text View") {
                showTextView = true
            }
            .sheet(isPresented: $showTextView) {
                TextView(title: $title)
            }
        }
        .padding()
    }
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}//
//  ContentView.swift
//  ViewControllerRepresentable Test
//
//  Created by zhaoxin on 2022/6/12.
//

import SwiftUI

struct ContentView: View {
    @State var title = ""
    @State var showTextView = false
    
    var body: some View {
        HStack {
            TextField("Title", text: $title)
        
            Button("Show Text View") {
                showTextView = true
            }
            .sheet(isPresented: $showTextView) {
                TextView(title: $title)
            }
        }
        .padding()
    }
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView()
    }
}

App ran like this and the close button worked.

second_sample

Update Variables of NSViewController

You may aware that there was a func

func updateNSViewController(_ nsViewController: TextViewController, context: Context) {
    nsViewController.label.stringValue = title
}

We couldn't call nsViewController.label.stringValue = title in makeNSViewController, as in the make function the View Controller was created, but the xib was not loaded. We can think this update as viewDidLoad function in View Controller.

Resources

App Architecture of SwiftUI

SwiftUI

When developing with Cocoa/UIKit, the most common used architecture is MVC.

model_view_controller_2x

What is the architecture when using SwiftUI? Someone says it is MVVM. Someone says it is MV, MVC without C. I would like say it would be M-VC, Model with View and Controller.

M-VC

We want every element to be simple. For MV architecture, the View is too heavy for me. For M-VC, we want the View as simple as possible. The extra parts we think it to be Controller.

Split View into small Views

For a SwiftUI View, when one of the @State properties changed, all @State properties in the same view will be updated. If this is overhead, you can split those @State properties to another view, that will reduce CPU usage and speed up your app.

Applying async/await in Xcode 13

Combine

Applying async/await was not hard. It just has some difficulties that I didn't expect.

Comparing Code Styles

I had already use AwaitKit to program async before Xcode 13. The async/await codes looked similar. Comparing:

    // AwaitKit version
    private func usersShow() throws {
        let weiboAPI = WeiboAPIType.users_show.weiboAPI
        let (data, reponse) = try `await`(URLSession.shared.dataTask(.promise, with: weiboAPI.urlRequest))
        let httpURLResponse = reponse as! HTTPURLResponse

        if (200..<300).contains(httpURLResponse.statusCode) {
            weiboAPI.saveStatus(from: data)
        } else {
            throw Result.weiboError(httpURLResponse.statusCode, data)
        }
    }
    
    // Xcode 13 version
    @available(iOS 15.0, *)
    private func usersShow() async throws {
        let weiboAPI = WeiboAPIType.users_show.weiboAPI
        let (data, reponse) = try await URLSession.shared.data(for: weiboAPI.urlRequest)
        let httpURLResponse = reponse as! HTTPURLResponse
        
        if (200..<300).contains(httpURLResponse.statusCode) {
            weiboAPI.saveStatus(from: data)
        } else {
            throw Result.weiboError(httpURLResponse.statusCode, data)
        }
    }

Only the definition line and `let (data, response) line are different. So refactoring old codes are easy.

Issues

Unlike AwaitKit, async/await in Xcode 13 sorts code to be async and sync. But what if you want to use an async function to be run in a closure that not allowed async to run?

The answer is to provide the async version functions. Like func data(from url: URL, delegate: URLSessionTaskDelegate? = nil) async throws -> (Data, URLResponse) for func dataTask(with url: URL, completionHandler: @escaping (Data?, URLResponse?, Error?) -> Void) -> URLSessionDataTask. However, not all API currently are provided the counterpart. More will be come.

Apple provides sync and async versions of functions, but another problem shows. As async only works in IOS 15, so we may want the compiler to run the async version in iOS 15 and run the sync version in other prior iOS.

The compiler doesn't allow this feature. As somehow the compiler considers the async and sync versions are conflict to use together. So we should wait until the Concurrency is backwards to iOS 13.

References

Async Programming

Combine

There are many ways to program asynchronously. "GCD", "Operation queue" are commonly used. Also there is Combine and async/await that are newly introduced.

Combine

Combine is useful. You can think it as a notification, when a notice comes the receiver get notified and run some code.

However, combine has it limitation. It is a well-designed series operations followed by its rules. You have to carefully design the path. Also, it can't be finished with a throw. So you have to convert throw to Just.

async/await

async/await is more flexible. You can do it as what you want. Especially if you want to chain functions with throws.

Swift Packages Quick Learning

Swift Packages

So far, I have learnt four ways of adding frameworks, manually, CocoaPods, Carthage and Swift Package Manager. This article is a summary of how to creating your own Swift Packages.

What is Swift Package?

A Swift Package is a bundle of source files with a meaningful name.

Platform

If unspecified, Swift Package works in all versions of Apple Operation Systems, this make a lot of version warnings. So a better idea is to provide the platform your package could work with.

// swift-tools-version:5.3
// The swift-tools-version declares the minimum version of Swift required to build this package.

import PackageDescription

let package = Package(
    name: "MyAppStore",
    platforms: [
        .macOS(.v11)
    ],

Dependencies

Adding dependencies is easy. However, you must added the dependencies to both targets and test targets.

// swift-tools-version:5.3
// The swift-tools-version declares the minimum version of Swift required to build this package.

import PackageDescription

let package = Package(
    name: "MyAppStore",
    platforms: [
        .macOS(.v11)
    ],
    products: [
        // Products define the executables and libraries a package produces, and make them visible to other packages.
        .library(
            name: "MyAppStore",
            targets: ["MyAppStore"]),
    ],
    dependencies: [
        // Dependencies declare other packages that this package depends on.
        // .package(url: /* package url */, from: "1.0.0"),
        .package(url: "git@github.com:owenzhao/QRCodeKit.git", Package.Dependency.Requirement.branch("1.0.0")),
        .package(url: "git@github.com:weichsel/ZIPFoundation.git", "0.9.12"..<"1.0.0")
    ],
    targets: [
        // Targets are the basic building blocks of a package. A target can define a module or a test suite.
        // Targets can depend on other targets in this package, and on products in packages this package depends on.
        .target(
            name: "MyAppStore",
            dependencies: ["QRCodeKit", "ZIPFoundation"]),
        .testTarget(
            name: "MyAppStoreTests",
            dependencies: ["MyAppStore", "QRCodeKit", "ZIPFoundation"]),
    ]
)

Versioning

For versioning, there is a trick. There is no where in the swift part to set the version of your package. The version is set by git tag. So you need to do the versioning in your git tool.

swift_package_versioning

Resources

Swift Packages can get some kinds of sources as resources automatically, but you may also need to add sources manually.

You can add them as files one by one. Or you can add the folder directly. If you use process, Xcode maybe take further optimization to the resources. If you want to keep them unchanged, you can use copy.

    targets: [
        // Targets are the basic building blocks of a package. A target can define a module or a test suite.
        // Targets can depend on other targets in this package, and on products in packages this package depends on.
        .target(
            name: "MyAppStore",
            dependencies: ["QRCodeKit", "ZIPFoundation"],
            resources: [
                .process("icons"),
                .process("AllApps.zip")
            ]),

Localization

Add default localizedation in Package.swift

let package = Package(
    name: "MyAppStore",
    defaultLocalization: "en",
    platforms: [
        .macOS(.v11),
        .iOS(.v14)
    ],

You must use genstrings to get localized strings.

  1. Go to the directory of swift files.
  2. Create a directory named en.lpproj.
  3. Run code find ./ -name "*.swift" -print0 | xargs -0 genstrings -o en.lproj.
  4. Copy en.lpproj as the name of you intent, say zh.lpproj.
  5. Translate the localized strings under zh.lpproj.
$ tree
.
├── AppInfoSwiftUIView.swift
├── MainSwiftUIView.swift
├── en.lproj
│   └── Localizable.strings
└── zh.lproj
      └── Localizable.strings

Using String resources in Swift Packages

Swift Package is built alone with the main bundle, it is called module Bundle, so you have to explicitly tell the bundle by name, or the system will try to find the string resources in the main bundle.

Button(action: download, label: {
    Text("Download", bundle: .module)
})

You should also notice that there are still some subtle issues. I found that the lang.lpproj directories must be under the target directory directly, or the preview won't take the environment effect.
However, running app goes fine whenever the directory goes.

References

SwiftUI Preview Crashed Issue With Exception `RLMException`. Reason: This method may only be called on RLMArray instances retrieved from an RLMRealm.

SwiftUI

After investigation, I found that this issue was caused by sorted method with keyPath.

List { // this list crashes
    ForEach(dayList.items.sorted(by: \.startDate, ascending: true)) { currentItem in
        ItemRowSwiftUIView(currentItem: currentItem)
    }.onDelete(perform: { indexSet in
        removeItems(atOffsets: indexSet)
    })
}
    
List { // this list doesn't crash
    ForEach(dayList.items.sorted(by: {
        $0.startDate < $1.startDate
    })) { currentItem in
        ItemRowSwiftUIView(currentItem: currentItem)
    }.onDelete(perform: { indexSet in
        removeItems(atOffsets: indexSet)
    })
}

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView(dayList: DayList())
    }
}

When using the keyPath to sort, the preview crashed. That because sorted by keyPath used realm and for a unmanaged object dayList, there is no realm.

So we need to create a realm first.

struct ContentView_Previews: PreviewProvider {
    static var previews: some View {
        ContentView(dayList: createRealmAndGetDayList())
    }

    static func createRealmAndGetDayList() -> DayList {
        let realm = try! Realm(configuration: Realm.Configuration(inMemoryIdentifier: "for debug"))
        let dayList = DayList()
        
        try! realm.write({
            realm.add(dayList, update: .all)
        })

        return dayList
    }
}

Then everything will work.